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Fro

378 Game Reviews

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3 reviews are hidden due to your filters.

Hmm, different.

I also watched you submit this more than once? Was there a specific reason behind that?

~ Animation/Graphics ~

These were very poor in most cases. The layout seemed alright, but could have looked so much better. The area that you had the names would usually make you use two different colored fonts. Instead you should have simply moved the name up a little bit and wouldn't have to worry about the colors.

The font that was used on the bottom was very hard to read. There should have been less story with the long ones so we could let our minds do the work more. The font was too small and blurry in most cases.

Some pictures were just very poor all around. Some needed a lot of work done and some were very hard to read because of how small the words are and how sloppy they were. Let's just say I had to use the zoom button a lot to get a good read out of them.

Don't get me wrong though not everything was bad. There were quite a few good artists in here. I think the poor artists might have outnumbered the good ones, but their were some really good ones in there.

~ Story/Content ~

A good idea nonetheless, but I think it was poorly produced. The storyline was very poor. I know things like this happen sometimes, but I just couldn't keep up with the story. In the beginning someone had died before anyone had even died in the artwork or story line. That was just one of many things that didn't make any sense or follow.

Sometimes there was too much text to read and it just made the story boring as it dragged on. The thing that worked the best was when the story line matched up well and when there was little to read and a lot for us to figure out on our own with the artwork.

~ Audio ~

I really didn't like the audio piece that you picked, but I can see that you picked it because it was a relaxing piece to listen to making it easy to read an listen at the same time. I almost think that a different genre would have worked for different sections so perhaps you could have thought about coding it so it changes during certain pictures or something like that. More small loops would have worked nicely for that.

Also, mute button is nice for people who don't want to listen to music while reading. I know I'm one of those people.

~ Overall ~

A good idea, but just done poorly. Hopefully I had some good ideas for you. Keep on working hard.

~ Review Request Club ~

Not bad, but not good yet.

~ Animation/Graphics ~

The graphics were great. Couldn't get any better for a game like this in my opinion. The animation and gameplay though was so glitchy and annoying to the point that I didn't even finish playing a game like I usually do. I found it extremely hard to jump off of the vine, there were times where the guy's leg would be stuck in certain parts and a lot of the time animation was just choppy. Looks like there might be a lot of coding problems to fix.

~ Story/Content ~

Not a bad idea for a game, but really hard in my opinion. Probably at the difficulty you want it at though. The reason that I thought it was hard was because of the way I had trouble jumping off the vines, etc..

I hardly saw any reason to go down below unless in the later levels you added treasure down there too. Perhaps in the future when you get better at coding/game making you could make it so that the money that you collect allows you to get items from a store in between level or buy special upgrades to improve your character.

I didn't happen to make it too far into the game. Was it a new level every time you went off the screen into a new section? If not then I didn't make it pass level 1. D:

~ Audio ~

Sound effects might need to be synced a little bit better with the animation, but overall the sound effects and music used was decent all around.

~ Overall ~

Not a bad game and good since your starting to learn. I guess the reason I didn't like it a lot was because of some things like the vine, etc.. Nothing too exciting, but has room for improvement. Good luck and keep working!

~ Review Request Club ~

partythenwork responds:

thanks for your honest review. i am not sure about the animation etc. which part felt glitchy? i recently made some changes to change how the collision detection worked to help improve the frame rate.

also looking for more optimization techniques.

Not too bad.

~ Animation/Graphics ~

This is where the submission really needs to improve in my opinion. Better graphics, which represented people with legs, arms, etc.. would have been much better in this case. I also think that it would have been better if your character faced the way he was walking. That was a big downfall in my opinion. Other than that the backgrounds weren't too bad.

~ Story/Content ~

Way too easy in my opinion. Some levels would be hard to try and lose. I liked later in the game when you made things harder by increasing the speed of the "enemies". I think if you would have made harder things to get around and more faster enemies then this would have been more fun. Another big downfall in the game.

Cars on the main highway would have been good and some of the guards that didn't move should have been walking to make it a little harder.

The joke at the end was alright. Kind of random point to a game I guess.

~ Audio ~

The song was great. I don't know if there was any more sound effects because I never got caught or anything like that.

~ Overall ~

Just making the game harder and greatly improving the animation/graphics would make this a decent game. Keep on working and perhaps take a couple more days time to make a game in the future so it turns out a little better. Good luck in the future.

~ Review Request Club ~

Not bad.

~ Animation/Graphics ~

I noticed that a lot of the pictures/text were of poor quality. Some might have been a little hard to read for some people too. Very minor problem and I don't know much about uploading pictures into flash so I don't know if it's possible to make the quality of the pictures better or not, but if there is a way I would recommend it.

~ Story/Content ~

A lot of funny errors, but I noticed that the submission got a little dry after awhile. Could it be possible that you had too many things here? Maybe that's just my opinion, but I never review a submission without watching/playing the whole thing and this one seemed to get old kind of fast.

~ Audio ~

Error sounds were well synced and the rest of the sound effects were perfectly fine. Nothing to critique here.

~ Overall ~

I think I've seen this done so many time and in so many ways that it eventually gets dry/boring after awhile. I might actually recommend making there be less errors so it's not so lengthy, but it's up to the viewers on how much they want to read I guess. Overall not too bad.

~ Review Request Club ~

AntoArts-Admin responds:

I see your point, I might try to have the errors use variating layouts and such, I believe that would make it less repetitive.

Great ad!

I also saw Tom's newspost. I didn't even think about submitting them here on newgrounds to show off. There is always a website called spamtheweb that you can upload things to and link to the topic. Make sure to link this to the topic so he has a better chance of seeing it too!

When clicking the ad it doesn't go to a working link so I don't know if that was on purpose or by accident.

The Ad itself looks great. I wouldn't mind seeing something like this on newgrounds at all. It contains a little bit more animation than some of the other ads, but it still looks great.

What I really like about it is it catches the eye of the viewer and that's exactly what you want form an ad. When I see it I want to finish watching it just to see what happens.

Good ad all around. Good luck I hope he uses it!

jinxworld70 responds:

well DAYUM.

Kind of your generic shooting game.

~ Animation/Graphics ~

Not too bad at all. Very basic, simple, generic, etc.. Looks just like the old arcade style games that I would play when I was a little kid. It made my computer laggy, but that's because of my slow dial up internet. :P

The game was actually kind of easier during a lag.

~ Story/Content ~

Like I said before your generic space shooting game. I think there is only one thing that you could do to make the game better. I would add upgrades to it if at all possible.

With a game like this you could have upgrades fall from an enemy. You could have different types of guns, shields, spped, etc.. Even some that made things worse like making your gun slower, taking your protective things away, etc..

If you didn't want to have upgrades in the level like that you could have some in a store type of set up in between levels. They could get a certain amount of money for how fast they beat a level, how many times they died, perhaps have money fall from the enemies, etc.. Or they could just have a set amount after each level and they have to choose carefully.

In the store you could have upgrades such as faster gun, bigger gun, temp. shields, more strength so you have to get shot more than once to die, extra lives, etc..

That's just an idea though. That's completely up to you. I personally think it would make it more fun.

Also, add a pause button please. :(

~ Audio ~

The sound effects were great! Perhaps a little bit of ambient space type of music in the background could make it a bit better, but I didn't mind it without the music.

~ Overall ~

I hope you like some of my suggestions and if not, still a decent game all around.

Wow so wrong in every way possible.

~ Animation/Graphics ~

You couldn't have picked a worst color combination then the one that you had. Let's see... A red background, red letters, and a glowing red animation in the middle of the screen. I never had to strain my eyes more while reading something then I had to for this.

The good was that the letters and buttons were organized very well and it seemed professional other than the very poor color choice.

~ Story/Content ~

It's like you really didn't know much about zombies. Just the generic wrong things that everyone else thinks they know.

When someone first dies their body is capable of running for quite awhile. Then the body breaks down and so doesn't the person. That means if a real zombie outbreak were to occur then zombies could run for awhile, since it's a basic motor skill, and then they would be able to walk.

Zombies want to eat human no matter what part of it may be. They will also eat animal as well no matter what part of it.

I hope that you didn't pick the shotgun as the best weapon because anyone with common sense can tell that's a terrible weapon. Yeah let's pick the heaviest gun there that you have to get extremely close with and have the biggest splash area so the zombies infected blood can get all over you. Great idea.

The virus can be spread through any bodily fluid. That's why it's spread through bites. The saliva and blood in their mouth is what spreads it.

Some of the questions were just terrible. You had things that would get anyone killed as the right answers and the wrong answers were just as bad.

Some questions were decent, but for the most part I would say get a good background knowledge before you make something like this. Half of the people that are reviewing it don't know what they are talking about either.

Perhaps you might have had too many questions. Perhaps taking the useless ones out and replacing it with common sense questions such as athletic ability and body build would be better.

~ Audio ~

Mute button please. Not too bad of a choice for music, but something like this always needs a mute button. Some people don't like to read and listen to music at the same time as they find it distracting.

~ Overall ~

Use colors that work better. Perhaps white font on the red background would be much easier to read.

Look into the zombie survival club here on newgrounds and really learn your facts about zombies. I happen to be one of the leaders in that club.

Mute button for said reasons.

I know I was harsh, but your quiz really didn't contain anything a good quiz should contain.

Ondure responds:

I understand the whole spheal on colors brosef-lax-bro-broski, but for most of the other stuff, it's supposed to be a funny little quiz, not necessarily huge or important.
I AM coming out with a version that has a much better simulator, but the questions will probably stay the same
suuure the zombie might like flesh, but they LUVS brains. What do zombies moan?
"Braaaaiiiiinns"

Your generic avoid game.

~ Bugs ~

I think there was just one and perhaps it's not so much of a bug, but just something that I really didn't like at all. When an "enemy" would first appear they would show up randomly on the screen for a split second. Then they would appear normally by coming off of the screen and then onto it. I don't know if it was suppose to be like that or not, but to me it looks like a glitch.

~ Animation/Graphics ~

Hit detection was on pretty good. No complaints from me there at all. The "enemies" were well drawn and everything. Perhaps a nice background would have added to the submission. Perhaps you could have even made a really trippy background to try and mess with people's eyes while they played so it would be a tad bit harder.

~ Story/Content ~

Here are some things that I think you could have done to make it better. (Note that I know you are a beginner, but these are things you can start working towards in the future)

Levels - I rather see a game like this with levels so you have a certain amount of points you need to gather before the level is over and you can go to the next level.

Upgrades - Both in between levels and during levels would be nice. You could have things such as:

1) Shields - Where you can take a couple of hits from the enemy before you can die. You can have these to buy between levels in a store and/or have random ones pop up during the game.

2) Invisibility - Make it so this only lasts for a certain amount of time, but while it's lasting the circles that follow you will just stop for awhile. Have this primarily pop up randomly during the level.

3) Slow Down - This can make it so the circles are slow for a small amount of time. Only have something like this during the level.

4) Invisibility - Make it so that for a short amount of time no matter what you run into you won't die.

Money system - Of course with a store you would have some sort of money system. This could be done by having random "money" pop up during the level that you could collect if you passed over it.

Just a few ideas.

~ Audio ~

This part is plain and simple. :P You just need a nice catchy song and along with it an option so people can mute it if they want to or not. That's really all that is needed, but if you wanted to do a little more you could add some audio when you get hit by an enemy, which represents dying.

~ Overall ~

Just so generic, but your a beginner so keep it up. I know you don't want harsh ratings, but don't look at the ratings as much as you do the helpfulness of a review.

Laraso responds:

And this review was quite helpful. Thank you for all of the great ideas. I will try to get some of this stuff into future games I make... Thanks again, some of this stuff I would have never have thought of.
(EDIT: I tried to change the glitch where enemys appear for a split second then come in like normal, but it is a glitch with the AI and I can't figure out how to fix it for some reason... The only possible way for me to fix it is if I make them spawn in the middle, but that would be a bad idea...)

Haha, probably the most original dress up game.

~ Animation/Graphics ~

Everything was perfectly fine with the drawings in my opinion. Art work was decent all around. I like that some things were scripted to go behind and some were scripted to go on top.

A small tip for the future or if you are ever going to redo this one is that dress up games are really cool when you have animated items to put on them. Perhaps something like a blinking eye, moving mouth, flapping wings, etc.. Anything that is animated really adds to the submission.

~ Story/Content ~

Just a random idea for a dress up game, but still a great idea for one. :P I haven't seen one quite like this. You had a lot of stuff to choose from, but you also had a lot of white space left over on the screen. I think it would have been much better and looked much better if you used the white space appropriately and spaced the items out a bit more.

Another thing to think about would be adding different backgrounds that the person can choose from. They could simply be different colors, different areas, etc.. Probably the coolest places would be a toilet, shower floor, bathtub, refrigerator, kitchen, couch, locker room, etc.. You could go on and on forever, but I would only have about 5 choices in one submission.

~ Audio ~

You should really add audio to your submission. All you would need would be some background music. It would probably be good if the person had a menu where they could choose from anywhere between 3-5 songs.

Don't forget a mute button also because sometimes people don't like to hear music while messing around with a dress up game.

~ Overall ~

Sorry for the harsh score, but I did feel it was missing a few elements that a dress up game should have. I hope the review was helpful and that you liked some of the tips that I gave you. Good luck in future projects!

I think some false information.

~ Animation/Graphics ~

I thought your last one was perfectly fine to see. I even preferred the old one a little bit. Extremely easy to read though. Colors fit good. I do have to say that most of the pictures were of very poor quality. I don't know if there was anyway to fix that by maybe changing the file type of the pictures, but if there is something to do then I think you should.

In the beginning where you had your little message of why you were making a new one, I couldn't read the entire thing fast enough. I happen to be a slower reader so that could be my fault. Perhaps a button to click or something might have helped a little there.

~ Story/Content ~

A lot of good information, but I also think perhaps a little bit of false information. The part that you said about linking to outside websites isn't always a 100% of the time thing. I don't know how many times I've linked to tutorials and other things like that, which would help the author. Of course I'm leaving a large review around the link, but I was always told simply doing that was perfectly fine. I'm sure that you meant to imply that, but it wasn't the impression that I got from reading it.

Other than that I don't see anything wrong with what you said. A lot of dry reading, but it's something that needs a lot of writing to and reading to get the point across.

The quiz was a nice addition.

~ Audio ~

Decent music and the mute/unmute button was a good choice. For some reason I thought it was hard to find. I have no clue why since it was right out in the open. I guess I just missed it. :P

~ Overall ~

Giving the 10/10 the 5/5 and the support in my review. Hopefully this helps some people out that need to see it.

Little-Rena responds:

Oh the opening message I put at a pace I could read, I consider myself to be a slow read, so sorry, it's pretty much explained in the author comments, infact in more depth. I could have edited my previous one but I no longer had the fla so I had to make a new one to update it.

The dry reading I'm sorry about, I thought I added enough humour in there to pad it out a little, like in the whistle part, but apparantly not, lol.

Link wise, I would suggest just sticking to Newgrounds Tutorial links to be safe anyway, since there are sone on this site, it's external links that aren't really allowed.

I can always come back and update this in future, I remembered to no overwrite the fla with junk this time, lol ;)

Thanks for the review.

Dad, coach, fan of eating food.

Age 35, Male

Dad

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