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Story fits perfect now!

~ Animation/Graphics ~

Something that I noticed in this one that I hadn't noticed before is that when you walk into a room that has change (you've already picked up an item or a person has moved) it shows that item or the person there for a split second and then removes them suddenly. The graphics were basically like before so there really wasn't much to comment on about them.

~ Story/Content ~

I like how the story has came together now. It's actually a bit interesting. I also like how there is humor here and there throughout the submission. I'm still going to say it is still too easy and you could even put all three of them together into one. The mini-game was fun and it's something you should implement in the future. That or at least some more puzzles like it.

~ Audio ~

The audio was good, but like mentioned in my other reviews some sound effects would be good.

~ Overall ~

A pretty good series so far. I'm interested in seeing where number 4 takes us. I hope you will request it in the RRC when it comes out.

~ Review Request Club ~

kcnh responds:

Thanks again for your review, and I will be sure to keep you updated once the next game is released!

Hm, stories don't fit together.

~ Animation ~

Just like number 3 (I know I should have done this in order, but too late now) their were a few bugs here and there. I didn't like that instead of just walking through the door it said you opened it and then you had to push space to get through. It would have been better if you could have just walked through like you did in number three.

~ Graphics ~

Drawings were actually pretty good in this one. The only bad thing about the graphics was the text in the submission. Again, this is something that you took care of in number three, but the text was unorganized and not bold enough in this submission.

~ Story/Content ~

So far the stories don't fit together, but I will admit that this one was much better than the third one. There was a bit more to do than there was in the other one. The items actually made much more sense and in the third one they were just completely random.

If I remember correctly there was more spaces in your inventory than there was items in the game. Why is that? Was there things that I missed?

~ Audio ~

The music is good, but I would have liked to seen some sound effects here and there. Perhaps in the future when a trade is successful you can have a little bit of a reward sound playing.

~ Overall ~

Could be harder, but the content was a bit better in this one in my opinion. On to number 2 here in a few moments.

~ Review Request Club ~

kcnh responds:

Thank you very much for also reviewing this! There are in fact for every item ingame an item slot, so yes you did in fact miss some items.

~ Review Request Club ~

It made me laugh when the guy said he quite after the first 5 minutes because it probably only took me about 2 or 3 minutes to beat. XD

~ Animation ~

When holding both an up or down key along with the left or right keys the character walks weird. He should walk at an angle instead. I didn't test mashing some of the buttons like I should have though. There seemed to be a couple of holes in the programming where you could walk into the buildings (like over top of the graphic) where you shouldn't have been able to.

~ Graphics ~

The graphics were quite good all around and even though some things did seem that they could have been drawn a bit better. Other than that this was pretty good graphic wise.

~ Story/Content ~

I would suggest making this harder or making it longer because it's really straight forwards and easy to play. There were a couple of good jokes and I love that the items are completely random, but it's way too easy. Perhaps a good way of making this longer is by combining all three of your games together? Or maybe that's something you want to think about when this series is done. Simply, it's way too easy as it is now and took away from the gameplay.

~ Audio ~

There was pretty good music and everything with this submission. No complaints or really anything to comment about. Good job.

~ Overall ~

Decent game, but I wish it was harder to play or at least longer. Looks like an interesting series and I think if I have time I'll go back through and play the other ones as well.

~ Review Request Club ~

kcnh responds:

Thank you very much for your review and I will use your advice for the next time!

~ Review Request Club ~

Hm, I have the 4th highest score of all time. :P I'm sure that someone will beat it here soon, but it was really my fault that I died where I did. I could have easily had the highest score, but I sadly don't have time to come back and play it.

~ Animation ~

The animation was very smooth all around. I didn't detect and hit detection errors at all and when I tested it through about 5 times I only died when I should have died and never by a glitch. Great job programming this piece.

~ Graphics ~

Very clean graphics all around. I was impressed on how well they were done. So great job to the person who drew the graphics here. Also, the menus were organized and done rather well. It really looked good.

~ Story/Content ~

It was a good idea for a game and you did a good job producing it. It was really easy to play and got progressively harder as it went. This would be a good game for medals in my opinion.

One thing that I might suggest doing is making your power-ups slowly regenerate or have specific dangerous locations where someone could get an upgrade for the power-ups to come back.

Another way you could have approached this game would be by having it separated in levels and being able to spend money in between at a shop. Perhaps buying lives, upgrades for the power-ups, etc...

~ Audio ~

The music was quite good, but if my memory serves me right there wasn't any sound effects. Perhaps the use of sound effects would have been beneficial in this submission.

~ Overall ~

A good game with potential to be better.

~ Review Request Club ~

ProfessorFlash responds:

We send Tom 3 pm's about trying to get medals with no reply so sadly that didn't happen. I would have liked the game to have medals as well.

I did have sound effects in earlier builds but they became too annoying to hear as the game went on. Like for example, the train whistle, fine and dandy at the beginning, but when there's like 3+ trains coming, it becomes really hard on ears. Kinda same stories with other sound effects so I decided to leave them all out and to let the good music stand out.

You got some good ideas. I'll consider them if we make a sequel. Thanks for your review :).

~ Review Request Club ~

Just to people who are complaining about music (like I will later on) just turn your volume to mute. Duh, lol. There aren't any other sound effects so there doesn't need to be a mute button. Not yet at least.

~ Animation/Graphics ~

I had no problems with the programming at first. For some reason (on the fifth level even though you said there was only four) later on in the game my ball started in the middle of the map and it really just glitched out from being enjoyable from there on.

Graphics wise it was very simple, but you really don't need to get much more advanced for a game like this.

~ Story/Concept ~

This was sort of poor. For example with the designs.. they all looked the same. You had the generic set up of blocks straight across with a couple of different colors. There are many ways of making this submission better in this category and I have a little bit of time this morning so I guess I'll go through some.

Block Assignments: Have different blocks have different abilities.

1) Metal blocks that can't be destroyed. These wouldn't count to beating the level.

2) Explosive blocks that can take out a small area of blocks around it.

3) Life blocks that are rare and not needed to finish the level, but if you do get them then you get an extra life.

4) Upgrade blocks that drop things that you can shoot at the blocks for a small amount of time, ones that give you extra lives, ones that have multiple balls show up, one that gives you a shield for a short amount of time or until a ball hits it. There are several other ones that you could use as well.

5) Some sort of negative blocks such as making your ball go invisible when you hit it losing a life or one that makes it go extremely fast. These wouldn't be needed to finish the level.

Level Design: You had the generic block set up. Why not have some different shapes to the levels such as an angry faic level or a diamond, etc.. You know just some different things to make it not so generic.

Problems: Pretty good programming all around, but I noticed that you said there was only four levels. I told you that I actually ended up dying on the fifth. The game itself really just needs some better organization and design in my opinion.

~ Audio ~

Music wasn't my choice, but oh well, we all have different tastes. The music itself though does need to loop. A more ambient song probably would have been better, but I'm not going to mark down on trying something new and original.

Another thing that I noticed was there wasn't any sound effects. The game doesn't need a mute button without it because if people use common sense they can just mute their computer. With sound effects though you could create buttons where you can turn the sound effects off and one where you can shut the music off.

~ Overall ~

Some programming problems, simple graphics, needs better level designs and more content to be fun, music needs to loop, and the need for sound effects is evident.

~ Review Request Club ~

TheSongSalad responds:

Thanks for the review man. I'm going to make a mute button and work on fixing some of the bugs you've mentioned. I really appreciate the review, thanks.

Great job!

- Bug -

You can drag the ship outside of the maze to get to the finish. I'm sure you can fix this by adding more obstacles on the outside to make it virtually impossible to do so.

The animation and everything was great. I loved that the sensitivity was right where it needed to be. I know that a lot of games like this you can't even get close to the sides or you can get too close to the sides. This was set up at the perfect distance where it was fun, but yet challenging.

If you ever want to add on to this in the future then I recommend doing something like having people use the arrow keys instead of the keyboard or the mouse if they choose.

Perhaps have harder levels (like this really needs to be harder :P) such as having enemies chase you. Perhaps some sort of money system would also be great so people can try to get a high score.

The game as itself though was done rather well. You're really getting good at programming. You'll be up there with the best of the best someday if you don't give up!

fallensoul289 responds:

Glad you liked it man.

~ Review Request Club ~

~ Animation/Graphics ~

The graphics here seem a bit out of date. The window messages that I think of are much more bubbly and almost have a 3-D look to it. Another thing that I noticed (and sorry if this is just my computer), but the only times that I can see my mouse is when it is hovering over the parts that I can type. This was rather annoying when moving the mouse around on the screen to click buttons and I think it's something that can be changed.

~ Story/Content ~

This is where this can really be improved other than the graphics. I would suggest adding a wide variety of buttons. You can probably create a bunch of them yourself or just find a bunch on the computer as well. Perhaps using the little newgrounds icons that you find, for example the ones where you write a review, the angry face, etc..., could really add a nice element to this submission.

The choices of having different colors and maybe even different versions of windows could have made this a bit diverse. You should also be given the choice of two buttons such as a yes or no. For example, this is the error that I made for fun.

Title: Gay Porn
Message: This is a common error given when watching gay porn.
Button: Return to watching gay porn

It could be funny to have the choice of two buttons so I could have done something like this.

Button 1: Return to watching gay porn
Button 2: Shoot yourself

Another cool option could be to have one button clickable, but the other button gray out so the person couldn't click it. For example...

Button 1: Delete virus (not able to click)
Button 2: Crash computer

The last thing that I think could help this submission out would be when you click the generate button it could go to a windows screen with some funny icons or something and the error message could pop up. There could then follow an animation of a mouse trying to X the messages out, but they keep popping up until the computer crashes.

~ Audio ~

So there really wasn't any room for audio here, but if you were to add the content that I suggested in the last section of my review then you could very well have much room for window sounds such as the little beeps and alerts.

~ Overall ~

If worked on it could be a nice little generator, but as it is now I have to give it a honest score. I think that you can do a lot with it though and it's a good idea to start with. Hopefully you figure out what you want to do with it and everything works out. Good luck.

~ Review Request Club ~

evan210 responds:

I think the problem with the mouse is just your computer.

PM me with details of the situation.

~ Review Request Club ~

~ Animation ~

The animation was smooth in all aspects. There really isn't much to comment about other than perhaps a few more different styles of walking or movements would have added some variety to a game, which was overall very repetitive.

~ Graphics ~

Graphics were fine the way that they were, but some color probably would have added a lot to the submission. Not only would it make it better visually, but it also gives you the chance to put some blood on the footstep of the dinosaur and as he takes more and more steps without stepping on someone there would be less and less blood on his feet.

~ Story/Content ~

The idea of the game is alright, but it just gets boring after awhile. To make it better you could do something like having to squash so many enemies in a certain run and if you complete it then you get to go to the next level.

This could also help the game by bringing in a little shop system in between levels where you could do something such as upgrades to increase speed, size, maybe give you friendly units near your feet that widen your range of attack, etc...

You could have something like after stepping on 10 people in a row your speed increases slightly or you get a size bonus, etc... If you had the store system you could get bonuses for stepping on more and more people in a row.

~ Audio ~

Music was pretty good and I think that it fit with the game very well. The sound effects were also pretty good, but you could have used some more such as the dinosaur roaring when you let someone get by or after a certain amount of people squashed, etc...

~ Overall ~

A decent little game, but gets boring quite quickly. Adding more variety and some color would help a lot.

Moving the info. button to somewhere that is easier to see would be helpful as I missed it the first couple of times that I played. So a menu might be a good way to improve the submission slightly?

~ Review Request Club ~

chesster415 responds:

Thanks. Everybody seems to want color, but I really like the bloody footprint idea. The interlevel store sound like that could be cool too. This could really improve with some of these ideas.

~ Review Request Club ~

Ah, the game itself is alright, but it loses it's potential quite quickly because of the way that you set it up. I don't mind the whole changing color things, but I personally didn't like how it changed by itself.

One way to get around this could be to have it only change after you collect a star. Personally though I really didn't like the whole changing thing at all anyway. It does give it a nice personal touch because the most common game would be collecting things and getting bigger.

I personally like those games though where you can just collect things that are smaller than you and get bigger. So really I think that you should have simply done that instead. If you wanted to change it you could do the color thing, but not have it change by itself like you did.

Visually it looked pretty good and the animations were very smooth. Nothing taken away from the submission there at all. The sound effects were also nice, but I do think that it would be nice to find a way to get some music to play during the submission. Maybe even a different type of song for each different color.

The different game types were pretty cool even though the normal mode was pretty useless as it just kind of kept going.

~ Review Request Club ~

chesster415 responds:

OK, The color change after you collect a star is an interesting idea, I like it. Normal mode does tend to drag on. I did fix the sound though, you could just leave the url bar blank or type "default" to use the default background music. Or find a loop you like in the audio portal and use http://www.newgrounds.com/audio/downl oad/00000
where you replace 00000 with the number of the submission you want to use. Or any other address of an mp3 will work as long as the domain has a cross-domain file policy that will let the flash player access the file. (Most of them do.) As for a different song for each color they can cycle pretty fast after a while, that might get really annoying and confusing if the song changed every split second. Thanks for the review though.

~ Review Request Club ~

~ Animation/Graphics ~

I think this was the poorest part of the whole submission. The graphics could have been much better. Just simply making the goals circles using the circle tool instead of drawing it out and the same with the lines. They could have been done much better all around. The words that you had in the flash were also pretty sloppy and could have been done much better. Such as the words in the beginning of the flash when they were done well and well organized instead of just being thrown on the screen.

~ Story/Content ~

Your below average maze game. Some very simple stuff along with some trickier stuff. I played through a couple of times and every time I failed at the same spot where it said something along the lines of You Wish. I wasn't sure if that was really where the flash ended or I just didn't find the way to beat the level. All I know is that it was quite annoying like you wanted it to be it seems so I gave up there. I guess the big question is did you make it annoying on purpose or did you do it because you just couldn't make it that good?

~ Audio ~

Perhaps some ambient background music could have been nice here. Even going as far as having a nice little noise that represents passing a level or a noise that represents failing a level when someone loses.

~ Overall ~

I think since you are a beginner at flash and that this is your first one that you should simply work on improving your art work and the graphics first. When you get better at that than you can move on to making better flashes content wise.

~ Review Request Club ~

Elder responds:

Thanks for the feedback. Yeah, I did just strap this together, lol. I dunno exactly how to add music to my flash, but I'll figure it out eventually.

And about the "you wish," it's beatable without cheating. you gotta think outside the box, kinda like in the impossible quiz.

Again, thanks for the feedback.

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