~ Review Request Club ~
Just to people who are complaining about music (like I will later on) just turn your volume to mute. Duh, lol. There aren't any other sound effects so there doesn't need to be a mute button. Not yet at least.
~ Animation/Graphics ~
I had no problems with the programming at first. For some reason (on the fifth level even though you said there was only four) later on in the game my ball started in the middle of the map and it really just glitched out from being enjoyable from there on.
Graphics wise it was very simple, but you really don't need to get much more advanced for a game like this.
~ Story/Concept ~
This was sort of poor. For example with the designs.. they all looked the same. You had the generic set up of blocks straight across with a couple of different colors. There are many ways of making this submission better in this category and I have a little bit of time this morning so I guess I'll go through some.
Block Assignments: Have different blocks have different abilities.
1) Metal blocks that can't be destroyed. These wouldn't count to beating the level.
2) Explosive blocks that can take out a small area of blocks around it.
3) Life blocks that are rare and not needed to finish the level, but if you do get them then you get an extra life.
4) Upgrade blocks that drop things that you can shoot at the blocks for a small amount of time, ones that give you extra lives, ones that have multiple balls show up, one that gives you a shield for a short amount of time or until a ball hits it. There are several other ones that you could use as well.
5) Some sort of negative blocks such as making your ball go invisible when you hit it losing a life or one that makes it go extremely fast. These wouldn't be needed to finish the level.
Level Design: You had the generic block set up. Why not have some different shapes to the levels such as an angry faic level or a diamond, etc.. You know just some different things to make it not so generic.
Problems: Pretty good programming all around, but I noticed that you said there was only four levels. I told you that I actually ended up dying on the fifth. The game itself really just needs some better organization and design in my opinion.
~ Audio ~
Music wasn't my choice, but oh well, we all have different tastes. The music itself though does need to loop. A more ambient song probably would have been better, but I'm not going to mark down on trying something new and original.
Another thing that I noticed was there wasn't any sound effects. The game doesn't need a mute button without it because if people use common sense they can just mute their computer. With sound effects though you could create buttons where you can turn the sound effects off and one where you can shut the music off.
~ Overall ~
Some programming problems, simple graphics, needs better level designs and more content to be fun, music needs to loop, and the need for sound effects is evident.
~ Review Request Club ~